Fighter and Enemy Sprites
Sprite orientation
All fighter an enemy sprites "look" to the right/are right-handed. Sprites will be "flipped"/Mirrored accordingly to the side the fighter attacks and/or the enemy stands.
Sprite Pivot
The pivot of fighters and enemies is bottom center, so while frames can differ in height, they shall not differ in width inside an animation loop.
E.g.: All idle frames within an animation block should have the same width.
There can be multiple idle animations, and each can have a different width.
However, the attack frames can have a different width than the idle frames, but all attack frames within their respective animation should maintain the same width.
Last modified: 11 August 2024