Last Stance Mod Manual Help

Fighter and Enemy Sprites

Sprite orientation

All fighter an enemy sprites "look" to the right/are right-handed. Sprites will be "flipped"/Mirrored accordingly to the side the fighter attacks and/or the enemy stands.

sprites_example_right_hand_nita
sprite_example_right_hand_dog.png

Sprite Pivot

The pivot of fighters and enemies is bottom center, so while frames can differ in height, they shall not differ in width inside an animation loop.

E.g.: All idle frames within an animation block should have the same width.
There can be multiple idle animations, and each can have a different width.
However, the attack frames can have a different width than the idle frames, but all attack frames within their respective animation should maintain the same width.

sprite_example_pivt_nita.png
Last modified: 11 August 2024